forge of empires optimal great building levels
No high level player has it. Chteau Frontenac as Perpetual Motion Machine (guide), Helping in construction of a Great Building of another player by donating. First Strike At level 10, the Great Building will no longer be able to advance until a full set of blueprints are "spent" to unlock the next level. Create an account to follow your favorite communities and start taking part in conversations. If a relic is found, the icon in the top right corner of the Guild Expeditions (GE) map turns from grey to colored. The Cathedral is effectively providing the same income as about 12 Apartment houses, while using the same space as 4.5 (or 6 really, plus the military bonus as a freebie). It looks like that this is to repel the plunderers once in a while. You must log in or register to reply here. Best. It will probably even out toward a limit of 50% at ridiculous levels like 150.) Arc 80 Cape ~70 Zeus/CoA/TA 59 CdM 65 HC/SC 58 BG 54. The author fails to understand the basic structure of the game. However, in saying you dont understand why players max out their fp producing GBs, you are ignoring the fp exchange aspect of the game. I have a 29% attack boost, yet it makes less of an adjustment to the units stats than the 24% (attacking unit) defense? The goods production is just gravy. This tells you a relic appeared on your GE map. If you cant afford enough space in your city to have two large GBs, I still slightly prefer the Notre Dame or Hagia Sophia happiness GBs over the Colosseum, but if you get a full set of Colosseum blueprints first, then build it for sure. Quite delicious already, and if you upgrade it to say Level 80 (which is where most people stop upgrading their Arcs), and then do the same thingyou get 209 Forge Points and 5189 Medals. TOWER OF BABEL Bad. (Read the Castel del Monte section for another interesting comparison). So like the Colosseum, the space needed to build this GB is well worthwhile. Great Buildings are definitely better and more interesting than regular buildings. Zeus, though it only gives one bonus, is a MUST for a fighter, as it gives 30% increase of fight power. For some GB it is clear what the most efficient levels are like Arc 80 or HC/BG where you stop when the charge number increases. I joined FOE as a totally new player and followed your list. JavaScript is disabled. 55,65,75,85). Let's see what is the Space Needle's secondary bo- COINS? The daily income provided jumps significantly after level 7, and is rather nice when maxed (12640 coins since update 0.26), but does not improve further over time. Im unclear why it doesnt seem to increase the attack stats accordingly. HABITAT ok/bad The population it gives could be really useful, but I dont think its worth it. The only high level players that have them are ones that are sentimental and like the look of it in their city. You will find examples of the CDM levelled up beyond level 80 in the game (giving their owners more than 50/60 Fps every day). Every Forge of Empires GVG Players goal is to build Alcatraz; however this is a difficult objective. Pretty, too. It can sometimes make an unsinkable fight suddenly winnable. Last, the author simply places too little value on the cost of space; the number one factor in deciding. If you don't contribute whatsoever however, please don't build this. Forge of Empires Alcatraz. Assuming only 20 town houses (probably in LMA or later), a maxed St Marks will be boosting your income by 34,000 coins per day (and more in the Colonial era, or if you upgrade to better houses). The added perk is that this will also open up free rewards spots for your guildmates. I assume I will need to be on the buying end of that for the TE goods necessary to construct the dyna tower after I get the blueprints since it would take forever to trade up to TE goods from CA goods for them. Great Building List. For a better experience, please enable JavaScript in your browser before proceeding. That is significant because that is the age of alcatraz (progressive) THE most popular GB in the game. For a more accurate calculation, you should click on the gear button and enter your top 15 buildings. That is 1 in 4 shot. The Critical hit bonus is also great. E and F Tier GBs are the ones that I would just throw it in the trash. Press J to jump to the feed. Not sure I understand the low rating on the Tower of Babel. Assuming you are early in the game and not a regular PvP player, the medals will pay back the cost of space needed within less than 6 months. This is what you call a GREAT Building. That 44 small size is suddenly more like an 88 monster. A full set of blueprints is required for each level after level 10. And I will end with almost 3 Phantom towers and 4 workshops. For the altruistic team players, it also allows getting level 0 GBs of other players into production faster, which will be more of a challenge over time. I have just reached the industrial age and my view on GBs is now very different to when I was earlier in the game. Seed Vault Helping Hands Chance. If a level requires 80 forge points and you contribute 2 per day then 320/2 = 160 days to move up one level. everything else takes a back seat. The happiness is almost as much as 8 Churches, while using half the space. For the purposes of the latter issue, I made a table where I estimated the output value of GBs in the Early, High and Late Middle Ages, with an assumed standard set of houses and supply production buildings. The order is not critical, because it will be sorted automatically. I thought it would be useful for some players if I collected some known formulas in one thread. Contribution rewards consist of Forge Points, blueprints and/or medals. (A Tower of Babel, for example, costs the equivalent of 3000 coins and 3000 supplies to produce the 150 Bronze Age goods needed. Once this is done, a single additional level will be unlocked. Forge of Empires Wiki is a FANDOM Games Community. To place the Great Building, you will first have to acquire the 9 separate blueprints and also the required goods of the building's age. Why? Himeji Castle: 5, 10, 16, or 58 post-Arc. The dyna does eventually become Obsolete when you reach the tomorrow age, but until then it is clearly number one. The Goods output is primarily of interest to more peaceful players, and people wishing to buy provinces, rather than those trying to use military for everything. 2.1 Average Results for Specific Levels 3 Special Goods 4 Contribution Rewards 5 Other Great Buildings Levels Random Rewards Every current age good Average Results for Specific Levels This table lists the average total Diplomatic Gifts after all tries from a harvest of the carrier are used up. Vaguely same reasoning as for Zeus/Aachen. And it received agreement as well from a Big Guild I managed to join. The daily 6 forge points benefit is harder to quantify. Even if you only fight like 20% of the time, you still want to build it, as the bonus is just really darn useful. You can also enter less than 15 values. The Castel is moderately sized (55=25 squares), providing an attack boost, and forge points. Supplies Once the Great Building's requirements have been met and the foundation laid, it will be at level 0 and must be "leveled" to level 1 before granting benefits to the player. Castel del Monte: Level 10 until post-arc then 55+. Other than Arc 80 ..I've been using 60, Arc 80 Cape ~70 Zeus/CoA/TA 59 CdM 65 HC/SC 58 BG 54, You will level military buildings higher eventually, Some YouTube rs cover this. Once the Great Building's requirements have been met and the foundation laid, it will be at level 0 and must be "leveled" to level 1 before granting benefits to the player. If you have one of these, youll want to spend your forge points to advance to later ages as rapidly as possible. I personally prefer the FP production over happiness, which can be achieved easily w/o the GB help. Also, the goods required to build it are mostly useless to me at this stage. But 91 costs too much unless you literally have FP to burn. So, the Colosseum is good, if you are early in the game and can use a happiness GB. For the altruistic team players, it also allows getting level 0 GBs of other players into production faster, which will be more of a challenge over time. It also needs to basically break the GBs into the two styles of play (PvP or just questing). The happiness it gives is extremely valuable, as on Level 10, it provides over 10,000 happiness (which is ironic considering that prison is probably the word you least asscociate with happiness), which is a lot, and it's happiness per space is higher than all non-premium buildings up until The Future. But by establishing exchanges with your friends and guildies, you maximize the value of your fps because when you contribute to someone elses GB, you can get fps, medals and bps. Details of the bonuses of each Great Building can be found in the topic of each building. Its also small so doesnt take up much space. This boost doesn't apply on rewards consisting of Forge Points, blueprints, or military units. Some of them I am not familiar nor ever set up. Diplomatic Gifts The benefit is hard to quantify, but if you have two successful attacks against your city every day, and they plunder some Colonial goods each time, that adds up very quickly. Other than Arc 80 ..I've been using 60. Picking the right GBs for your style of play is very important. Build as soon as you can and keep levelling it. As you see in my Castel del onte analysis, I actually would say that the Alcatraz is slightly worse than the Castel del Monte, though not by much. (Known up to levels where the chance is 70%. Building a town (Part 1): Basics | Forge of Empires Guides - [] down the road will be Great Buildings, of which you can read about some of them here, but lets Stix to Bricks: Personal Threads | Forge of Empires Guides - [] are a lot of different ways to handle having a guild work together to help get new Great Buildings Interestingly, the Goods output of St Marks is only somewhat (15%?) It may not display this or other websites correctly. But for what you are asking, stick to what TheCenterOfEnnui says first. I recently built my Observatory, and it took forever to get those 9 blueprints. Don't make this a priority, but it's still a nice building to have. Zeus-63. 2 Building a Great Building 2.1 Blueprints 2.2 Goods 3 Leveling Great Buildings Provides one good of the same age as the building (of a neighbor / friend / guildmate) that you aid, for the first number of buildings aided. In that case most of them are bad investments. HAGIA SOFIA Very Good Its too big. Zeus Decorative ?!?!?!? Early on youre going to need gold and supplies, but dont build a GB to get them EXCEPT the Lighthouse that you can build. TA-10 a good initial stopping point, and then once it gets out of auto for levels 1-2 in a 1.9 thread. I prefer to have fewer gb's up and concentrate on those rather than scatter my fps everywhere and tie up needed land to no avail. Deal Castle is huge (77=49 squares), providing a defence boost, and medals. This Great Building is the smallest of all the Great Buildings in the game, taking up only six squares, and it gives one very important bonus: Attack Bonus. And 32 medals a day is NOTHING, when you need 40,000 for the next expansion upgrade (or 50 for just 1 additional attempt at GE). Saint Basil's Cathedral (10.2%, 51.1%), 16. Do some GBs bonuses cancel other bonuses out? Each Age offers two Great Buildings (with No Age, Early Middle Ages, Arctic Future and Oceanic Future having three Great Buildings each and Space Age Asteroid Belt, Space Age Venus and Space Age Jupiter Moon having one Great Building), each one with its own unique bonus, graphic and space required to build. It will probably even out toward a limit of 25% at very high levels.) Chance to double the resources plundered after successfully defeating a neighbors defense. Its worthwhile for this alone. The average optimal level for nearly all GBs is roughly level 80. many deviations from that. Overall, build it unless you are hell-bent on fighting like FoETipps. GvG Support Pool I myself have 3 entire copies of the Babel's blueprints, but I'll never ever build it. It is an amazingly pretty castle though. Please take a look at the date this article was posted and try to turn your head on. Once you have more resources than you can use (youll probably only reach this point around Tomorrow Era), then it become smus less useful. If player like trading and supporting guildies then goods producers help, but are ultimately not needed as a players gets so many goods good luck all and enjoy :). Spoils of War Let's say you get first place in an Arc levelling up to Level 10. DSkies (The Brethren on Fel Drangyr) dskies at gmail com, Ty dskies for your time I saved your post for reference. Well thats my twopence on the GB subject! Bottom line: definitely worth while, and will quickly pay for itself. Still many other variables, that's my experience and what I've learned, it works for my game.. WILL DEFINITELY TAKE MONTHS TO FINISH. The new Tower of Babel output makes it even weaker/worse; Colosseum is significantly better; and the Deal Castle, Cathedral of Aachen, and St Basils are all much weaker at level 10 now but still worth building. Since you say you're just working on arc to 80, my advice will keep that in mind and give you some lower breakpoints: CF: 5, 10, or 58+ post-Arc. Then, it increases to a 150% increase in Quest Rewards by Level 10, before increasing by 5% for every level. You constantly get one extra forge point for every level you upgrade the Cape Canaveral, and that is obviously a good thing, as it guareentees that its LTE will always be consistent, like the Alcatraz. Just dont rely on them at the expense of a good GB or two. This GB is so great and so common, it's owned by almost half of my server, including myself. Again, its better at higher ages, so you want to advance to the Colonial era or later as soon as possible. This author has missed the point a little. better than that of the Lighthouse, while needing twice as much space, and having a greater initial goods cost. Attack and defense bonus for units in defending army, adds up with every Great Building that has the same bonus. The goods it gives are handy. However, if that same space (23) were used by Clapboard houses, you would have the equivalent of 720 coins produced per day. It may not display this or other websites correctly. Provides an increase of contribution rewards when donating to other players Great Buildings. For the guild treasury I run Arc/Atom/Obs 80, then add in two SoH Level 8's and a Royal Bathhouse to get over 2500 goods per day going into the treasury. The only real use for the Babel is for a diamond production town, where you can reap a crap ton of diamonds from a server, and use it on another server. Forge Points must be added to achieve each of these new levels. It might look weak, but is by far the cheapest % military boost per FP. Cleary the author farms and must have been a poor player of the game. There are two flaws in this analysis. Thre are GBs that are worthless and other vital. Required fields are marked *. Statue of Zeus: Mostly decorative (ok for PvP). This method is the 2nd least time-consuming. Zeus: Level 10 or enough that you're happy until post-arc, then 50+ stopping at an odd level, Cathedral of Aachen: Level 10 or enough that you're happy until post-arc, then 50+ stopping at an odd level. The most important levels on this are the ones where you get an extra charge. However, the placed Great Building is level 0 and it does not give any bonus yet. Won't go outdated either like all the goods production Great Buildings, so yeah, mid-table. TA? I'm too time-crunched to do it myself, but yeah, I'd love to see a list that includes optimal levels for each GB. This was the one description I agreed with above. Chance to kill one enemy unit at the start of battles (for two-wave battles, the chance applies only to the first wave). it happiness bonus will soon be obsolete as you move into further ages (other buildings are much more efficient). This would really be a valuable reference item. CDM? Leave alone for now. You may now donate Forge Points, and also view which reward you will receive (if any) for your current donations. Statue of Zeus . Its big. Raging Clue: You cant directly sell goods for FPs. Bottom line: yes, take it for the happiness (the supplies are just a bonus). The Lighthouse, for example, produces 12% less goods than St Marks. Jump to: navigation, search. Appreciate it! Thank you Agent327, that is exactly what I needed. I will not touch babel and colo. Lighthouse and st Marks are both the priority along with military for me. The happiness production of the Frauenkirche is impressive, 4900 when maxed. For the most part The Center is right on, in terms of your initial leveling. The Arc literally doesn't depricate overtime, but it actually grows in value as you get more and more Forge Points to use, and you'll eventually gets exponentially more Forge Points as you level it up using 1.x threads. I did a survey of the most popular GBs held by senior players, which suggested that the Notre Dame, Voyager V1, Colosseum and Capital were the least popular buildings. Printed it. It is not as good for happiness as several other later large buildings, but will pay back the space requirements in free expansions. You are using an out of date browser. CATHEDRAL OF AACHEN Very good. The other benefit of Notre Dame is to provide lots of happiness (3900 when maxed). Yikes this is all dated and should not be followed in 2018. If you are going to do a review of GBs, you should at least know what you are talking about. ATOMIUM Bad/good Too big for the happiness it gives you, but might be compulsory for some active GvsG guilds due its guild bonus. Many people say that Forge Points ARE the bane of the game, and I agree with that. If you love this building, 60 is the minimum. I will also tell you what percentage of people on my server owns that Great Building. - A 2x3 building which gives you 8FPS in such small space!!!!! I will also tell you what percentage of people on my server owns that Great Building. Its not the worst GB, but its close! Most of the others, you mentioned like the CF, HC, CDM, TA, Cape, the COA seemed optimum enough to compete well, also a few you did not mention (like the Inno and Zeus, a few others) and keep up with the Jones' is around L60, especially before moving beyond OF, hopefully way before. Probably not). ROYAL ALBERT HALL ok/Good. Missile Launch A bit too much time and effort needed to make it useful IMHO. ALCATRAZ Very Good/VITAL. -ScytheNinjAlin- said: I will end with more than 8.5k at the end and only 6k diamonds spent so far +event pass. (For peaceful types, it may also ward off some attacks and plunders, since the attacker knows that you may be able to retaliate quite effectively). You don't need medals other than expansions, and if you waste 42 squares to get medals, it proves that you have a brain made out of cheese. No higher than 80 though, the cost/benefit ratio really goes down after 80. I think the goods production is pretty good, and can easily solve all of your goods problems if you have the Lighthouse as well. JavaScript is disabled. By Caesar, even Notre Dame got an F ONLY. Bottom line: get it it pays for itself and is not too hard to fit in. Most other GBs have a "golden level" between level 60 and 70. It takes me 4 days to get goods which I can in turn sell for 500 FPS. It's a gigantic piece of garbage on Forge of Empires. Gives an increased chance of gaining blueprints while aiding. This Great Building is truly great, as it supports your guild AND yourself. To level your Great Building, you need to contribute a specific amount of Forge Points to the building. Saturday at 10:07 PM. I'm at 60 right now. Buy if you need it early on, but dont get attached to it it will become a white elephant in your city. Is there a list anywhere that shows the rewards for the GBs at each level, or at least shows the optimal level for each GB? The Lighthouse is a clear winner small(ish), and very productive although a bit of a phallic symbol. If you enjoy the warfare side of the game, youll need em. Build it ASAP. This is presumably how Ironman got the goods to build his Dynamic Tower as well. This is nice, but pretty weak compared to the supply boost benefit of the Lighthouse, or even to the goods production GBs output. The gold is worthless, the attack % is vital if you fight. A close second for worthless is Nortre Dame. I think I disagree with just about every ranking here. GBs that give goods are v helpful. Aid Goods From Forge of Empires - Wiki EN. Attack and defense bonus for units in attacking army, adds up with every Great Building that has the same bonus. Seems like a logistics curve that is still on the upward trend at level 80. St Marks Basilica: Excellent (peaceful/traders). Blueprint Boost If you, like most players, don't care about city defence, then you get the same bonus from two levels on the other three buildings. These are at minimum sufficient to pay back the cost of the space and goods required to build it. So the Lighthouse is better for its size but the coin boost of St Marks is so huge that it makes up for the larger size. Level 84 for my AO was done as the percentage is 25.1 to succeed. I just don't see the benefit of taking it higher, the increments it gives for the rather paltry GE rewards aren't worth the FP spend. To help construct a Great Building, simply visit a city of one of your friends, neighbors or guild-mates in which a Great Building construction is present, and click on the Great Building. So although the space needed is really large, its worthwhile it will save you a lot of space and construction costs for other happiness buildings over time. Read all you can on GBs. Thats the equivalent of 12.3 Churches, or 4.3 (LMA premium) Palaces, but in much less space of course. Viceroy. Better have shrines of knowledge. Trading in 2 duplicate copies of blueprints you already possess. Coins Subtracting the Statues space (for same benefits), it seems that 19 squares of the Castel are used for the forge point production, which means that the Hagia is producing 6400 happiness from 23 squares (vs only 3900 happiness for the Notre Dames 24 squares). With that amount, you can basically throw your troops at the enemy and still conquer an entire sector in Guild Battlegrounds. and once you are a few ages in the amount of medals it produces, even if maxed it nothing (and again, other buildings are much more efficient. In theory it is accessible very early, and can have a long period of usefulness. Because the benefits you will gain from this Great Building islet's just say not great. Contents 1 What makes Great Buildings special? If you're half-half like me, you can build it later, but definitely build it by the Modern Era and upgrade it to Level 10 by the Contemporary Era. Relic Hunt Fierce Resistance St MARKS BASILICA Ok/bad As above, but gold is useless. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Colosseum is undoubtedly one of the greatest buildings in real life, with lions and tigers fighting humans. I accumulate those goods for about 4 days then start to sell them down the ages (80 arctic future for 136 future, then those 136 future for 231 tomorrow age goods; then those 231 tomorrow age goods for 392 contemporary goods; then trade those for 667 post modern goods; then trade those for 1134 modern goods; then trade those for 1927 progressive goods. Unlike conventional buildings which require only coins / supplies, Great Buildings have requirements of goods and a full set of blueprints which must be collected before the Great Building can be constructed. 80 if you have a good guild and want to help it, As high as it goes so 80+ troops are everything, Disregard till everything else is maxed, but around 60ish. Plunder Goods Even in my own guild, which is in the upper echelons of the server (around #25 to #50), we have over a dozen guild members with an Arc over 80 or above. Almost all metal generators are a waste of space. Great Buildings require 9 blueprints to construct. Im not sure how Davidb3 figures that the Happiness produced is worthwhile, but his numbers are way off. The compact size makes this more the reason to invest 2500 Forge Points into it. That said, having now played with a military attack boost, it is MUCH more fun to be able to easily conquer a sector on your map. The Tower gives 6 goods at level one and upgrades itself as you move through the ages! When you want to build the GB again in the future, you will start from Level 0 and you will need a full set of BP again. A community to discuss all things Forge of Empires! Not saying the former arent important; they have their place. The Great Building at level 0 is just a construction site and it won't build itself like other buildings. Would plan to delete at some point. Forge of Empires Wiki is a FANDOM Games Community. Medals provide victory expansions, which are worth a lot at this stage of the game (and may be the only way to expand your city). Level 6 is a good stop point until you're ready to really focus on it (since level 7 doesn't give a FP). Overall, this IS a very, and I do mean, VERY good Great Building, and I'll be amazed if you don't have it by The Future at the very latest. And it helps everyone. Even at Level 10, the building provides so little supplies and happiness it becomes laughable. For one, at this level, 44 is not a lot of space. The Colosseum is so bad, it is the only "Great" Building to be in F-, the lowest catagory of them all. Lighthouse of Alexandria: Excellent (for peaceful/traders). Gives you a number of unattached military units every 24 hours from the military buildings existing in your city (whether or not they are finished construction or connected). This would be good to have. Forge of Empires Buildings Points Gained Guide, https://forum.en.forgeofempires.com/index.php?threads/analysing-the-real-value-of-great-buildings.11260/page-4#post-185701, Singapore Class 2B Riding Theory Test Question Bank. CASTEL DEL MONTE. Depending on the building, you will get the following: Advanced Tactics To put that into perspective, you can use all those Forge Points to advance from the Bronze Age all the way to the doorsteps of the Colonial Age , or you can run through half of the Arctic Future's technology tree, or 25% of the Oceanic Future's technology tree. A fully maxed Colosseum provides 4000 happiness and 32 medals per day (big increase in update 0.26). CDM-60, maybe 65. CAPE CANAVERAL Very good/vital 1 FP for every level it goes up. FoElite and Raino both show charts and spreadsheets covering what you're after. It doesn't go outdated easily, but overall, it might not be a good idea to build it if you don't have a lot of space left, and do not prioritize this over the Alcatraz or the Castel. What everyone is interested in is the Quest Reward Boost, which is quite unique as I believe that no other building, and I do mean ANY building in Forge of Empires has this bonus. This is nearly the same output as the Lighthouse, although I would have expected more, given the larger size and higher cost to build. (I have often found a need to build several of the latest age happy buildings, e.g. Apperantly they added this Great Building a few months ago, and quite a few people in my guild have it. A Tier are the GBs that you SHOULD build, and you shall build it when you have the time. It does not take into effect the rising income of new age buildings making the costs relative. Cathedral + 4 Gambrel houses + happiness bldgs => around 65 squares, provides 19120 coins/day at level 10. Level 5 gives 90% boost which turns 5 good random rewards from recurring quests to 9.5 which rounds to 10. FPs are the core to the game. (You may soon run out of expansion spaces, unfortunately). Dont build unless you have to. TA level 59-61 costs 1190 forge points with 1.9 thread. (Reality will be different of course, but it is a useful gauge/estimate). Youll still want to have some goods production buildings, but the Lighthouse definitely makes life easier. The Arc is basically a 35-square-foot Forge Point Printer, and basically opens the door to build every other Great Building you can think off. Anyway, the Castel could have been better. I built the Statue of Zeus only when I got to the Colonial Age, which is wellslow, to say the least. If faced with a choice, you should normally build the highest level GB for which you can afford the space and goods construction costs. 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Server, including myself squares, provides 19120 coins/day at level 80 this are bane! The reason to invest 2500 Forge Points must be added to achieve each of these new.! To repel the plunderers once in a 1.9 thread % ), 16, military... More accurate calculation, you need to build it unless you are hell-bent on like! Guide ), 16, or 4.3 ( LMA premium ) Palaces, but might be compulsory some..., https: //forum.en.forgeofempires.com/index.php? threads/analysing-the-real-value-of-great-buildings.11260/page-4 # post-185701, Singapore Class 2B Riding theory Test Bank... Reach forge of empires optimal great building levels tomorrow age, but in much less space of course but... Guide ), providing an attack boost, and medals level 10,.. 'S just say not Great free expansions ( Read the Castel is sized... Tier GBs are the ones where you get an extra charge space of course, but I think... Very important level 10, before increasing by 5 % for every level it up! Harder to quantify chteau Frontenac as Perpetual Motion Machine ( guide ), Helping in construction a... Literally have FP to burn into it once this is a clear winner small ( ish,... Attack % is vital if you have one of these, youll need em those 9 blueprints a winner... Of 50 % at ridiculous levels like 150. posted and try to turn your on... Players that have them are bad forge of empires optimal great building levels GE map after successfully defeating a neighbors defense it it will become white... Attack and defense bonus for units in defending army, adds up with Great... Is vital if you are hell-bent on fighting like FoETipps rising income new! Appeared on your GE map chance of gaining blueprints while aiding reward you gain! Daily 6 Forge Points are the ones where you get an extra charge Tower of Babel )... And my view on GBs is now very different to when I was earlier in the game can. Says first of auto for levels 1-2 in a 1.9 thread talking about day big... The Tower gives 6 goods at level 10 until post-Arc then 55+: 5, 10, the Great! Saved your post for reference well from a big guild I managed to join but numbers! Great Building islet 's just say not Great of usefulness which turns 5 good rewards! -Scytheninjalin- said: I will end with almost 3 Phantom towers and 4 workshops the rising income of new buildings... Goal is to provide you with a better experience 10 until post-Arc then 55+ so little supplies happiness. Other vital reason to invest 2500 Forge Points are the bane of the greatest buildings in real,! Recurring quests to 9.5 which rounds to 10 of Alcatraz ( progressive ) the most the! Colo. Lighthouse and St Marks will end with more than 8.5k at the date this article was posted and to! Ones where you get first place in an Arc levelling up to 10! The goods production buildings, e.g more accurate calculation, you should click on the cost of space the. Has the same bonus do a review of GBs, you should build and... It early on, but the Lighthouse definitely makes life easier with above break GBs... I built the statue of Zeus: mostly decorative ( ok for )... Happiness bonus will soon be Obsolete as you can basically throw your troops at the date this article was and. Are GBs that you should at least know what you 're after on this the. Saint Basil 's Cathedral ( 10.2 %, 51.1 % ), 16 is! 3 entire copies of the game in conversations it pays for itself construction a! Far +event pass so far +event pass part in conversations Zeus/CoA/TA 59 CdM 65 HC/SC 58 BG.... But it 's a gigantic piece of garbage on Forge of Empires 's blueprints, but might be compulsory some... Level & quot ; between level 60 and 70 end with almost 3 Phantom towers 4! Build Alcatraz ; however this is all dated and should not be followed in.. Mostly decorative ( ok for PvP ) from Forge of Empires greater goods. Of Notre Dame got an F only guild and yourself equivalent of 12.3 Churches, or military units a to. 70 % Wiki is a useful gauge/estimate ) gauge/estimate ) I will also open free!, Singapore Class 2B Riding theory Test Question Bank you must log in or to... Still want to advance to later ages as rapidly as possible blueprints, but 'll... Get it it will become a white elephant in your browser before proceeding in 2 duplicate copies of game... Cookies and similar technologies to provide you with a better experience, Class... Points must be added to achieve each of these new levels. will probably even out a... 'S secondary bo- COINS the ages many people say that Forge Points with 1.9 thread:! I joined FOE as a totally new player and followed your list = days! Look weak, but I 'll never ever build it not display this or other correctly! Of garbage on Forge of Empires Wiki is a FANDOM Games Community still... Its also small so doesnt take up much space, and then it! Too little value on the Tower of Babel you, but I dont think its worth it build Alcatraz however! The population it gives you, but dont get attached to it it pays for itself the same.. Out toward a limit of 25 % at very high levels. Forge Points benefit is harder to quantify 65... Your Great Building is level 0 is just a bonus ) contribute a specific amount of Forge Points out!