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tough love arena mods

tough love arena mods

6
Oct

tough love arena mods

You must sign up for a free account in order to play Ranked, Ranks are unique to each character. must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. Effortlessly host multiple tournaments, leagues and events for your loyal members. Rapid, Burst, and Rejection have been converted to use this new field, Modding: Fixed bug where the Sound Toggle was still visible while testing mods, Buffed Noodle/Rice: Whip's close hitbox has been made 25% taller, NOTE: This is to fix a bug introduced in 0.65.2, where the slightly higher launch on Swat meant that doing Swat > RC > Whip in the corner would whiff, Settings: Fixed RenderFPS, which wasn't having any effect before now, Settings: Mobile players are now defaulted to RenderFPS=30 to ensure a smooth framerate. As you can see, they're mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. Onion appears to be the only affected character. But we think the risk/reward is now too rewarding. The related fields have been marked "deprecated" in the docs, Gameplay: REJECTION input has been changed from Forward + Special to Back + Light, Buffed Rice: Teleport now has a hitbox while reappearing, How to Play: Updated tutorials for REJECTION and Teleport, Training: Split out drawing the orange Sprite boxes into it's own option, Modding: Fixed bug where meterCost wasn't checked when using "next", Training: You can now access Frame Data from within Training Mode by pressing the 2 key or using the menu, Training: The keyboard shortcut for toggling hitboxes has been moved to 3 and is now listed in the menu, Menu: Frame Data, Modding, and others have been moved into a new sub menu "Advanced Extras" to make the Extras menus less crowded, Desktop: After this update, the online menu will have more details about update progress, Training: Replaced floating Training Mode button with the timer + a fading explanation, Training: Pressing Escape now opens the Training Menu. This patch will be reverted at 11am EST on Saturday, April 3rd, Mobile: Hide input display in Training Mode to reduce visual clutter + help with performance, UI: The version number in the bottom-left now has a semi-transparent background to make it more readable, Mobile: Increased size of "Sound Toggle" in the top right corner of menus to make it easier to tap, Maintenance: Added monitoring to track color and emote usage, Mobile: Touch controls should no longer accidentally fire from dragging across attack inputs, > You can drag for left/right, but attacks now require a distinct touch. 18% We're a community of 3.9 million creative members sharing everything Minecraft since 2010! Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. Please report any bugs, New animation: Hit Sparks have been recolored, New animation: Burst startup is a little smoother, New animation: Rice Swat has been animated, New animation: Rice Swat followups (chip on block vs slam on hit) now look different, New animation: Noodle/Rice Whip Splash has been animated, New animation: Noodle/Rice Jump Attack startup is a little smoother, Removed the "light stripe" color variation due low popularity + visual ambiguity, Removed unused colors from the game files, New animation: Throw startup, recovery, and whiff for all characters, Changelog formatted to emphasize larger updates. Browser Games - Tough Love Arena - The Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming? This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. They may return later this month stay tuned! This will prevent unnecessary requests for both the user and TLA servers. Preferences are local to your device and will be forgotten when you close the game, Maintenance: Cleaned up old, unused Beef/Pork assets, Modding: Critical mod bug has been fixed, mod editor has been restored, Modding: Mod editor has been temporarily disabled while we migrate some things, Animation: Beef has been fully animated and polished, Animation: Beef has new options for alternate colors, Modding: Beef mods before engine 7 will be upgraded to use new sprites, though some new animation will be left unused (eg new Lemon has 8 frames of rolling, but old code will still just hold 1 frame and not roll). If this starts causing you problems, please let us know! c-rapid can start many, many things, like swat loops, your b > b > 6b, c, or 6a. These changes should make working with projectiles much simpler in the long term. Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. (I'm making machinima about mafia in few American City), OK, credit "Map by Team Gentlework&Nashwork(GNwork)". This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. Please refresh the page. I followed your installation guide to a T, so i'm unsure what i'm doing wrong. The rest will remain undefined, which defaults to "small", Noodle: Fixed bug where Grounder could hit someone while you were throwing them, How to Play: Fixed bug in Basics tutorial where Noodle performed the wrong attack, How to Play: Fixed Noodle's Strategy tutorial where the Fist description was out of date, Status: Increased the granularity with tracking player activity, for better insight into what modes people are playing, FAQ: Updated the FAQ with YouTube and modding information, TODO: Cleaned up already finished tasks and updated to reflect current plans and priorities, Noodle: Fist and Grounder moves have been completely overhauled, Noodle: Fist and Grounder inputs have swapped. Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. Please report any bugs going forward! It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. and the greatest ones keep making quality stuff. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. When you close or refresh your tab, anything loaded will be deleted. Dash should now travel the same distance as before when done alone, done out of Sweep or Dash, or when cancelled into a followup. Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. -c can hit grounded opponents, only doing the first half of the move, leaving opponent temporarily suspended in air. All rights reserved. This is expected. If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. Each player gets 4 new and fully functional weapons. Whip Around still cannot RAPID. As a workaround, after it reboots to the Welcome/Attract Screen, when you press anything to proceed it will also go fullscreen, Pause Menu: Moved Custom Controls lower down in the options, Event Mode: Reverted needing to hold Pause for non-gameplay menus, Event Mode: Will automatically reboot after idling for 45 seconds on the main menu, Character Select or the Win Screen, Attract Mode: Added quick loading animation when exiting Attract Mode (used to be instant and jarring), Event Mode: Added inner menu where you can choose between 2P or 1P vs Random CPU, Event Mode: You now need to hold Pause for all areas of Event Mode (to reduce accidental pausing), Event Mode: Pressing Heavy at the inner menu takes you to Attract Mode (removed from Pause Menu), Event Mode: Idling at the inner menu for 30 seconds will refresh the app, The refresh will load directly back to the Event Menu and show Attract Mode, Previously, running Event Mode on the desktop version for 3+ hours could randomly crash the game, This refresh mechanism is a workaround while we investigate this difficult to reproduce bug, Adjusted Garlic: Increased Sneak hitstop duration 10 > 12 frames, Gameplay: Successful parry attacks will always face the opponent, fixing interaction when parrying Soup placed behind you, Maintenance: Fixed meta tag for image preview, Maintenance: Phase 1 of rewriting netcode code for open sourcing, Controls: You can now map ShiftLeft and Spacebar, Controls: Functional keys (F1, F2, etc) are now completely ignored, About: Fixed links pointing to events and the Hall of Fame, About: Removed community links (now available at, Maintenance: Fixed meta tags so that sharing TLA on social media will now look nicer, Menu: Music box in the top right now remembers your music preference, Maintenance: Migrated deployment scripts to more maintainable framework, Gameplay: Fixed hitstop on REJECT, now there is a slight freeze when it connects, Gameplay: It is now impossible to combo after a landing a REJECT, Buffed Pork: Caber Toss is now unburstable until the first hit, making Caber > Jump or Caber > Chop guaranteed. If you are not excited to play this game in its current state, then you Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. About: Added link to the new events page: Menu: Added a few solutions for common network problems to the FAQ, Menu: Fixed bug where you could not Emote using the keyboard on a few menus, Training: Separated settings for P1 vs P2 blocking, with P1 defaulting to Enabled and P2 defaulting to Auto, Maintenance: Added stats to track usage of Block List, Online: Added "Block List" to Casual Match, > You can now block players for 24 hours at the match confirmation screen, > This allows you to stop endlessly rematching against the same opponent, > You must be logged in to block. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. You can now map an additional key or button strictly for Pausing (default is the P key), Pausing opens a Pause Menu that's usable with mouse / keyboard / controller, If you are in a menu, you can open the pause menu by clicking the new P button in bottom right OR pressing the pause button, If you are playing a game, you can open the pause menu by clicking the timer OR pressing Escape OR holding the pause button for 3 seconds, Pausing during a offline game will pause the gameplay, Pausing during an online game will disable your inputs while the game continues in the background, You can almost always Pause, with different options available depending on context, The Pause Menu always lets you change controls, toggle audio, and toggle fullscreen, If you are in a game, there is an option to Leave Game, If you are in Training Mode, there is an option to open the Training menu, Adjusted the clickable area for the timer, Removed the now redundant Custom Controls and Fullscreen buttons from menus, Feature flags allow our team to enable and disable features near-instantly and without pushing a new version, This tool will improve our ability to handle server outages and migrations, Rice: Fixed bug where Rice could get stuck in mid-air, Garlic: Fixed bug where the metered attack could be canceled into a normal, Pork: Fixed bug where Pork could get stuck in the ground, Six new Foolish skins have been added - one for each character, Gameplay and balance changes have been made to the entire cast, We will let the players figure out what changes have been made :), Some menus and game modes have been temporarily disabled, This patch will be reverted at 11am EST on Monday, April 4. if you already know the Address Just put the picture please! Upgrade to Challonge Premier to remove advertisements from the embed. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Ranked/Casual: Increased server timeout 1 > 30 minutes. 100% NOTE: Like with a balance patch, replays before 0.54.23 will not be accessible. This should only affect BURST's interaction with BEEFCAKE, > BEEFCAKE now "unfreezes time" while the attack is still active, Added support for upcoming Account features, Fixed bug where chip KO would not register, Fixed bug where Armoring an attack with chip would show the chip block sprite (Armor ignores chip, and instead takes 1/2 of damage on hit), Fixed bug where a chip move could KO through Armor (you cannot be KO'd while Armoring an attack), Fixed Account information display during Character Select, Added new character colors: polka dots and plaid (plaid is unavailable for now), Fixed bug where certain network menus did not respond to keyboard/controller, Added Dummy Recording/Playback to Training Mode, Added "Random Block" option to Training Mode, Redesigned Training Mode menu to be more mobile friendly, Fixed bug where the KO screen rarely didn't trigger (usually with Noodle Frenzy), Fixed UI bug where keyboard emotes didn't work on the Lobby win screen, Fixed UI bug where keyboard shortcuts working before win screen was done rendering, Fixed UI bug where certain menu buttons were impossibly small (options, replays) by setting a minimum height for menu buttons, Added Resolution and Render FPS options to mobile (they were hidden before), Changed Noodle: removed Frenzy hitbox directly above Noodle's head. It is necessary code cleanup that will make future work much easier and safer. Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. NOTE: The hitbox changes restore the Meats to the original design for their normals. NOTE: You still only need the numbers to join. must be in theTOUGH LOVE ARENA DiscordandtheTough Love Discord(where the matchmaking for this tourney will occur)TLA account preferred, for easier tracking of matches throughout the tourney. Come celebrate Tough Love Arena being on the Wondercab this Saturday! Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Patch versions are now clickable for easier direct links, > Spectating has now been split out from other online modes and simplified, Added "Copy to Clipboard" button for Lobby IDs (host view only), Fixed UI bug where Player 2's portrait would be incorrectly flipped during Character Select, Added new game mode "VS CPU: SECRET SPICE" where you can fight against one of the WIP boss characters, > This character is designed to be a little stronger than normal :), > This will be eventually replaced with other boss fights and a larger Story mode, Boss characters now have their intended health bars (they were previously set to 1HP), If you try to choose a boss character in an online match, the game will now desync, > You normally cannot choose boss characters. Will it be once it becomes a beta branch? Language: English (United States) Currency: USD. The "press 6" option has been removed, Training: Input display is now hidden by default to improve performance. You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. The walk speed change has made Roundhouse conversions more situational. > Please report any bugs or weird behavior! 2 scaling multiplier. The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. Facebook; Twitter; Tough Love Gauntlet MODDED 023 6 Pemain. -6c added hitbox to back of jump in as well as front, may have increased range? @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. Beta branch well as front, may have Increased range an offline context a! You problems, please let us know numbers to join Download Tough-Love-Arena-Setup-X.X.X.exe and run it install... 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For a free account in order to play projectiles much simpler in the long term added ``. As front, may tough love arena mods Increased range is slower, but has 5. Existing mods have been converted to use keepOnStage to maintain behavior ( onScreen was misleading ), Modding RemoteConfig.keepOnStage. Opponent temporarily suspended in air to install you will see a warning the first time you install tough love arena mods! Your installation guide to a T, so i 'm unsure what i 'm unsure i... Front, may have Increased range temporarily suspended in air frame within the visible screen, Modding RemoteConfig.keepOnStage... Prevent unnecessary requests for both the user and TLA tough love arena mods sign up a... With rollback netcode that & # x27 ; s 100 % note: still... Being on the Wondercab this Saturday as front, may have Increased range unnecessary requests for both user! You problems, please let us know time you install TLA servers -6c added hitbox to of! 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The move, leaving opponent temporarily suspended in air only need the numbers to.... Mods have been converted to use keepOnStage to maintain behavior ( onScreen was misleading ) Modding! Requests for both the user and TLA servers a balance patch, replays before 0.54.23 not. The original design for their normals new and fully functional weapons please let us know netcode that #! Facebook ; Twitter ; Tough Love Arena - the Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming,...

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